Taluva

group 2 - 4
access_time 45
shelves B-4
face 8
  • flag French

    Dans une époque très lointaine, des clans rivalisent d’ingéniosité pour bâtir des villages sur une île volcanique en constant changement topographique : à chaque tour, les joueurs posent une nouvelle tuile triangulaire pour augmenter la surface de l’île de Taluva, ou changer son relief en la superposant à d’autres déjà en place.

    L’extension de l’île permet de magnifier ses propres villages en ajoutant temples et tours à ses huttes, mais aussi de détruire partiellement les hameaux adverses et les retarder dans leur quête de colonisation.

    Un formidable jeu tactique et stratégique, simple d’accès, aux parties sans cesse renouvelées.

  • flag English

    In Taluva, players attempt to successfully settle a South Sea island slowly emerging from the ocean waters as volcano after volcano erupts.

    Each turn, players decide to either have a new volcano erupt along the shore, increasing the size of the island, or to have an existing volcano erupt again, increasing the height of the land around it (and possibly destroying parts of existing settlements). They do this by placing a new tile, consisting of one volcano and two other types of landscape. A tile must always touch at least one other tile, when placed at sea level, or be placed on top of at least two other tiles (without any gaps under the land being created), with the volcano being placed on top of an existing volcano.
    Next, the player will place one or more wooden buildings; huts, temples or towers. Settlements must always start at the lowest level, by placing a single hut. From there on, existing settlements may expand by placing huts on all hexes of a single type of terrain around the settlement, with temples once the settlement takes up at least three hexes, or with towers, placed at level three or above.

    The game ends when all tiles have been placed. At that point, the player who's placed most temples wins. Ties are broken by towers, then huts. Ultimate victory - and an immediate end to the game - waits for the player who manages to place all their buildings of two types. Immediate defeat is also possible, when no buildings can legally be played during a player's turn.

     

Vous aimerez aussi:

Prehistories
group 2 - 5
access_time 30
shelves B-4
face 8
Kingdomino
group 2 - 4
access_time 15
shelves C-5
face 8
Takenoko
group 2 - 4
access_time 45
shelves B-3
face 8
Queenz
group 2 - 4
access_time 30
shelves A-3
face 8